Double Shark
WATER 4

Double Shark

  • ATK:
  • 1200

  • DEF:
  • 1600

  • View:
  • 3074




When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 10/ 100
Power Score
Intrinsic 51
Deck 50

Double Shark — Power Evaluation

Final Score: 51 ± 10 · Confidence: Medium

  • Intrinsic: 51 · Deck: 50 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Double Shark is a 1200-ATK Level 4 WATER Fish whose only text is a Normal Summon Level-reduction for Level 4 Fish and a second attack. It reliably gives a clean Level 4 WATER body that converts as material even when its effect is negated, and it is cheap to run at 3 copies with no garnet cost. The evidence shows no card advantage, searches, interaction, or recorded combo role, so the score stays in the middle-low range; its 1200 ATK and second-attack text earn no points by themselves.

Axis scores

Axis Score Evidence
Accessibility 55 Appears in 4 of 4 sampled decks at 3 copies each across 4 archetypes, but no searcher or starter route is evidenced (observed; no combo data).
Combo & Conversion 30 No combo boards were recorded and the text describes no field-building beyond a body, so conversion is text-only inference (inferred).
Resource Economy 40 No draw, search, or GY refuel in the text; it is roughly one card for one body (verified from text).
Effect & Interaction 10 No negation, removal, or hand-trap effect in the text; the Level-reduction is not disruption (verified from text).
Material Utility 60 Level 4 WATER Fish is a clean generic material and the body stays a Level 4 Fish even if the effect is negated (inferred from text).
Resilience & Flexibility 45 Four archetypes and 3 copies per deck give some redundancy, but a single body with no protection is easy to lose (observed deck spread; inferred fragility).
Deck-Building Efficiency 70 3 copies, no garnet or self-lock in the text, and a generic Level 4 body make it cheap to run (verified from text and deck data).

Calculation

Weight profile: 0.7 Utility (default) + 0.3 Material body blend. Intrinsic ≈ 51, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 WATER Fish body that remains usable as material when its effect is negated
  • Plays in 4 of 4 sampled decks across 4 archetypes at 3 copies each
  • Cheap to run with no garnet or self-lock

Weaknesses

  • No card advantage, search, or recursion in the text
  • No negation or removal, so it does not interact with the opponent
  • Level-reduction effect is narrow (Level 4 Fish only) and situational
  • Combo evidence is absent, so its conversion value is unproven

Counters / choke points

  • Standard negates and card-based removal would end the body; the text gives it no protection

Best use

Level 4 WATER material body and a second-attack body in Fish-based shells. Decks: Shark, Tachyon, Ryzeal, Deep Sea. Suggested copies: 3.

Evidence & gaps

  • Verified: Text: Normal Summon Level-reduction for Level 4 Fish; second attack in Battle Phase; Level 4 WATER Fish, 1200 ATK, 4 of 4 sampled decks at 3 copies
  • Observed: Appears in 4 of 4 sampled decks across 4 archetypes; Co-occurs with Surfacing Big Jaws, Drake Shark, Seventh Ascension in 4 of 4 decks
  • Inferred: Body stays a Level 4 material when the effect is negated; Narrow Level-reduction has situational value only
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is only 4 decks — accessibility and resilience confidence is thin no banlist token — assumed 3 copies (unlimited)











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